![]() The mines are procedurally generated, so no two games will have the exact same layout of rooms. Your camps are your home and your factory, where you can rest and build. You do the bulk of your crafting, cooking, smelting and arrow-fletching at your camp – something you can build anywhere in the mines simply by placing down a hearth and a bedroll. Photograph: Free Range GamesĪt first, these are little more than bits of rock strapped to scraps of stick, but as you go deeper into Khazad-dûm, repairing old dwarven statues as you go, you learn the recipes for more powerful gear: First Age longswords, Elven spears, a hat with a candle stuck on top. Let’s get arrow-fletching … The Lord of the Rings: Return to Moria. Facing a mine teeming with green-skins, you must set about crafting the weapons, armour, and pickaxes you need to survive. ![]() Sauron may be gone, but the orcs of Moria haven’t got the message. ![]() You must replicate the Fellowship’s journey and head west through the mines to find an exit. The start of your own adventure doesn’t go much better, as a barrel of TNT causes a cave-in that leaves you trapped in the city under the soil with no way of bringing in aid from outside. You step into the steel toe-capped boots of a dwarf in the first expedition into the mines since the Fellowship carved a path through its dark tunnels and Gandalf met the long end of the Balrog’s whip of fire. Overrun by orcs and once ruled by a fiery Balrog, the loss of the mines of Moria remains a sticking point for our gold-loving excavators. ![]() The elves have exited on ships bound for the west, humans are at the top of the pecking order across Middle-earth, and the dwarves are taking the opportunity to retake their greatest city, Khazad-dûm: this survival game picks up after the defeat of Sauron, in the Fourth Age of Tolkien’s world. ![]()
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